Nicolas Oroc
Nicolas Oroc
Lead/Principal concept artist at Warner Brothers Games
Montreal, Canada

Summary

Nick Oroc is a senior illustrator/concept artist with over 20 years of experience in games. He has contributed to multiple AAA titles, is an instructor, photographer, skate/snowboarder, outdoors enthusiast. His expertise in visual development in world building ranges from character design, creature design, environments design ,prop design, key art, and moodshots.

Skills

Visual DevelopmentEnvironment DesignConcept DesignCharacter DesignCreature DesignIllustrationConcept ArtKey artWorld BuildingMood art

Software proficiency

Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Keyshot
Keyshot
Blender
Blender
MoI3D
MoI3D
SketchUp
SketchUp
3DCoat
3DCoat
Gravity Sketch
Gravity Sketch
Adobe Medium
Adobe Medium

Productions

    • Video Game
      Gotham Knights
    • Year
      2022
    • Role
      Senior concept artist
    • Company
      Warner Brother Games
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      game play object concept artist, in-game cinematic concept artist
    • Company
      Ubisoft
    • Video Game
      Rainbow Six: Siege
    • Year
      2016
    • Role
      Senior concept artist
    • Company
      Ubisoft
    • Video Game
      Child of Light
    • Year
      2014
    • Role
      Senior concept artist
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Senior concept artist
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed: Project Legacy
    • Year
      2010
    • Role
      Senior Concept artist
    • Company
      Ubisoft
    • Video Game
      Rango
    • Year
      2011
    • Role
      Senior concept artist
    • Company
      Behaviour Interactive
    • Video Game
      Wet
    • Year
      2009
    • Role
      Senior concept artist
    • Company
      Behaviour Interactive
    • Video Game
      Tom Clancy's Splinter Cell: Conviction
    • Year
      2010
    • Role
      Character concept artist
    • Company
      Ubisoft
    • Video Game
      Rainbow Six Lockdown
    • Year
      2005
    • Role
      Marketing artist
    • Company
      Ubisoft
    • Video Game
      Prince of Persia: Warrior Within
    • Year
      2005
    • Role
      Lead Character Texture Artist
    • Company
      Ubisoft

Experience

  • Senior concept artist at Warner Brothers Games
    Montreal, Canada
    September 2019 - Present

    Main focus on environments concepts and all game play related props within environment locations