Nicolas Oroc
Nicolas Oroc
Advanced concept artist
Montreal, Canada

Summary

Nick Oroc is a veteran illustrator and concept artist with over 25 years of experience in the video game industry. Specializing in visual development for AAA titles, Nick has played a pivotal role in shaping immersive game worlds through his comprehensive expertise in character design, creature creation, environment design, prop development, key art, and cinematic moodshots. His deep understanding of storytelling through visuals makes him a versatile and highly sought-after creative force in world-building and concept development.

Skills

Visual DevelopmentEnvironment DesignConcept DesignCharacter DesignCreature DesignIllustrationConcept ArtKey artWorld BuildingMood art

Software proficiency

Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Keyshot
Keyshot
Blender
Blender
MoI3D
MoI3D
SketchUp
SketchUp
3DCoat
3DCoat
Gravity Sketch
Gravity Sketch
Adobe Medium
Adobe Medium

Productions

    • Video Game
      Gotham Knights
    • Year
      2022
    • Role
      Advanced Concept Artist
    • Company
      Warner Brother Games Montreal
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Senior environment concept artist
    • Company
      Ubisoft
    • Video Game
      Rainbow Six: Siege
    • Year
      2016
    • Role
      Senior environment concept artist
    • Company
      Ubisoft
    • Video Game
      Child of Light
    • Year
      2014
    • Role
      Senior concept artist (environments and creature designs)
    • Company
      Ubisoft
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Senior concept artist (Characters and environments)
    • Company
      Ubisoft
    • Video Game
      Assassin's Creed: Project Legacy
    • Year
      2010
    • Role
      Senior Concept artist
    • Company
      Ubisoft
    • Video Game
      Rango
    • Year
      2011
    • Role
      Senior concept artist (Environments and props)
    • Company
      Behaviour Interactive
    • Video Game
      Wet
    • Year
      2009
    • Role
      Senior concept artist (environments)
    • Company
      Behaviour Interactive
    • Video Game
      Tom Clancy's Splinter Cell: Conviction
    • Year
      2010
    • Role
      Character concept artist
    • Company
      Ubisoft
    • Video Game
      Rainbow Six Lockdown
    • Year
      2005
    • Role
      Marketing Illustrator
    • Company
      Ubisoft
    • Video Game
      Prince of Persia: Warrior Within
    • Year
      2005
    • Role
      Lead Character Texture Artist
    • Company
      Ubisoft

Experience

  • Advanced Concept Artist at Warner Brothers Games
    Montreal
    September 2019 - Present

    Primarily focused on world-building through concept art, with a strong emphasis on set dressing and atmospheric mood shots. Specializes in crafting immersive environments that support storytelling, tone, and gameplay, blending visual storytelling with thoughtful composition and design to bring fictional worlds to life.